2013年8月19日星期一

As you piece together the mystery of their disappearance

Gone Home, an indie production from the four-person team at The Fullbright Company, is not a retelling of My So-Called Life, but I have to think the developers were fans. Set in June 1995, Gone Home is a story game that peeks into the interrupted lives of a Portland-area nuclear family, the Greenbriars, who seem to have vanished from their house in a hurry. As you piece together the mystery of their disappearance, the game addresses many of the same real-life issues MSCL so deftly explored: the frustration and isolation of being seventeen,A lot more importantly you are able to help AC DC Hipot tester you save your time to perform some much more beneficial matter. the confusing pangs of first love, and even "grown up" problems like keeping a marriage alive when both parents have drifted apart, all through an LGBT lens that never would have been okay on network television two decades ago. Gone Home tells a story that feels true as you discover it, one that anyone who grew up in the '90s will relate to in some way.Without giving away the nuances that make it so compelling and touching, Gone Home's basic story is this: Katie Greenbriar, a high school graduate who's just spent a year backpacking in Europe, returns home after midnight to find her family's house locked up and apparently empty.Persons are raving on the top quality they are evoking out of their cocktail just by means Silicone gifts the coupling of two natural substances and materials wine and soapstone.

An ominous note left by her younger sister, Sam,You will not need to have any a lot more to exert AC hv test equipment some substantial work to put together the sharpness of your knives back again. suggests that something bad has happened and implores Katie not to go looking for answers.We are able to see that most folks currently resonant test system however make use of their conventional manual sharpener to acquire their knives sharp. Upon entering the house, you soon learn that the Greenbriar family moved here the previous autumn, and you'll begin to uncover notes, receipts, newspaper clippings, and other items "just lying around" that fill in the blanks about the ten months they've lived here.Most electric knife sharpeners are battery-powered despite the fact transformer test equipment that some models demand you to plug them into a ability base.In Gone Home, you don't solve puzzles. There are no action sequences, no dialogues between characters, no use-this-on-that inventory, no cutscenes. This game's sole pastime is exploration. You start at the threshold of a huge, empty house and by the time you've moved through all of its rooms, you'll understand the lives of the people who lived here, what happened to them, and where they've gone. Because Katie embarked on her trip before the move, she's never been in this house, so she and the player discover each room together for the first time. But because Katie's a member of this family, she has full permission to go wherever she wants, read notes left behind, and rifle through dresser drawers. It's a smart setup that resolves the usual adventure game conceit in which players are expected to embrace being a voyeur, a kleptomaniac, and a stranger without a past.


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